| 8:30 |
Regroup |
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| 8:45 |
Mobile App Dev - A
- Apps developed for Android phones or tablets
- Introduction to app-building program
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We are using the
Mobile Computer Science Principles course as the framework for this module.
Students will develop apps for Android mobile devices using the
MIT App Inventor programming tool.
Unit 1: Getting Started
We have done the early work yesterday, so we'll start at lesson
1.4 App Inventor Setup
- Login using your google account, if this is your first time on this site.
- Set up the Android emulator on your computer to use for testing:
- Click on the 3rd bullet: Android Emulator.
- Step 1 has already been done. (Thanks Sue!)
- We will work through the rest of the steps together in class
- IF you have an Android mobile phone or tablet, follow the set-up instructions for the WiFi connection (the first bullet item), as well
- Test that your set up works! Once it does, check around and see if one of your neighbors needs some help.
Unit 2: Introduction to Mobile Apps & Pair Programming
- Start developing your first app by going through the
2.2 I have a Dream Tutorial
- For fun, take the Self-Check quiz at the end of the tutorial.
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| 9:45 |
b r e a k |
| 10:00 |
Mobile App Dev - B
- Creating Graphics & Images
- Animation, Simulation & Modeling
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Unit 2 (cont)
- Continue on from where you left off on Lesson 2.2
- After finishing 2.2, work on
2.4 I have a Dream, Part 2
- Feel free to look around at the other lessons in Unit 2, if you'd like.
Units 3 and 4: These two units have lots of fun things to try at your own pace.
Ask one of the TA's if you need any help getting started or unstuck!
- Some suggestions in
Unit 3 are
3.2 Paint Pot Tutorial
3.7 Magic 8 Ball Tutorial and Projects
3.8 Persisting Photos Tutorial
- Some suggestions in
Unit 4 are
4.5 Coin Flip Experiment (REV)
4.8 Coin FLip Simulation Projects
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| 11:30 |
L U N C H |
| 12:30 |
Team Challenge 1
- Full group discussion: challenge ideas
- Forming teams
- Initial brainstorming within teams
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IT Camp 2016 Team Challenge Description
Project Ideas:
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| 2:30 |
b r e a k |
| 2:45 |
3D Printing
- Visit to GD lab
- 3D printing and scanning demos
- 3D Object Contest
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Let's make some 3D objects!
- Using the TinkerCad program, design an object to be printed.
MAKE SURE YOU USE FIREFOX, not Chrome for this!
- Use your google account/email to sign up for TinkerCad.
Note: the password has to be 8 characters, and have a number and special symbol
- You can play around on your own, or go through the
lesson tutorials, or both!
- You can save your working object files (as .stl files) to your desktop and use this
3D Viewer to "look" at them.
3D Object Contest:
- Students will work in groups of two or three to create one object.
But you must TAKE TURNS at the controls!
- When time is up, copy your final .stl object file to one of your named folders on the Z drive.
Include all group member names in the name of your object file.
- The winning object will be the one that is the most
- Interesting
- Fun
- Creative
- Fully connected in 360 degrees
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| 4:15 |
Wrap-up. Plan for tomorrow |
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| 4:25 |
[Head to dinner] |
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